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latestmagicbeing00hoff.pdf 71   MAGNETIC MAGIC 55 The expert will recognise this last effect as a "chestnut" among card tricks, but it is none the worse on that account, and it forms a particularly appropriate sequel to the principal trick. If the performer possesses the "flower-pot," one of these will naturally be used in place of the hat. MAGNETIC MAGIC Requirements. Card mat, loaded with a single known card (precise nature optional). Pack of cards with corresponding card at top. A horse- shoe magnet, the larger the better for the sake of effect. The two flower-pots, placed at some dis- tance apart, preferably on separate tables. We will suppose that the card selected for the purpose of the trick is the ten of spades. Per- former advances, and delivers patter to something like the following effect. "By way of a change, I should like now to show you a little experiment in magnetism, but mag- netism of a new kind. The old sort was a com- paratively poor affair. It was only useful with iron or steel. Anything else it wouldn't attract for nuts. My sort of magnetism is a very superior article. It will attract all sorts of things, so long as they are not too heavy, like a sack of coals, or a lawyer's bill. So far, I have been chiefly experi- menting with cards, and I will show you how it works.
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